Downtime

Downtime Activities and Costs

Pay Expenses/day

  • Wretched – 0
  • Squalid – 1sp
  • Poor – 2sp
  • Modest – 1gp
  • Comfortable – 2gp
  • Wealthy – 4gp
  • Aristocratic – 10gp

Crafting

Mundane Objects

  • 5gp/day
  • Pay ½ market value in materials

Magical Objects

  • Must have formula
  • 10 days / “level” of item

Working

  • No accrual of lifestyle expenses (depends on skill and lifestyle)

Carousing

  • Double lifestyle cost
  • Roll on Carousing table for each 5 days of carousing

Recuperating

  • See PHB pg 187

Researching

  • Costs 1 extra gp/day
  • May attempt to answer any one question/5 days of research

Ingredients

  • May learn one aspect of an ingredient for every 5 days of research

Formulas

  • May create a formula for an item. Costs 30 days / “level” of item

Training

  • May learn new set of tools or language
  • Cost 1 extra gp/day
  • 250 days/tool or language

Gathering

  • Costs 1 extra gp/day
  • Every five days, may roll for a new alchemical ingredient

Selling

Prayer and Devotion

  • Takes 10 days/attempt at double living costs
  • Roll on Blessings table

Downtime

East Midgard Trading Company bloomingnerd