Selling and Buying

Selling and Buying items not covered in the Player's Handbook (or items your character has captured or created) are subject to the fickleness of the market. Make a 2d6 roll adding your charisma modifier and consult the charts below. Each individual must roll for their own items. Note that each attempt to buy or sell requires a day of downtime or there are modifiers. Use the following modifiers:

  • -1 if not in a city
  • -1 if having a character with a higher charisma doing the selling for you.
  • -1 if you can't devote an entire day of downtime

SELLING ODD STUFF (2D6+CHA)

  • -1 The buyers are offended, and demand the item as compensation and payment equal to 25% of the item’s value. Refusal results in the seller being attacked. (3d4 Fighters of 1d10-5 level each) 
  • 0 The buyers are offended, and demand the item as compensation. Refusal results in the seller being attacked. (3d4 Fighters of 1d10-5 level each) 
  • 1 The buyers pay 30% of full value, but puts out the word of what was sold and who sold it. The player characters have a 100% chance of meeting those wishing to eliminate them for possessing the item(s). 
  • 2 The buyers pay 30% of full value, but puts out the word of what was sold and who sold it. The player characters have a 75% chance of meeting those wishing to eliminate them for possessing the item(s). 
  • 3 The buyers pay 50% of full value, but puts out the word of what was sold and who sold it. The player characters have a 50% chance of meeting those wishing to eliminate them for possessing the item(s). 
  • 4 The buyers pay 60% of full value, but puts out the word of what was sold and who sold it. The player characters have a 25% chance of meeting those wishing to eliminate them for possessing the item(s). 
  • 5 The buyers offer to pay 60% of full value and if refused there is a 20% chance that the buyer will send agents to follow the seller and retrieve the items later, either through force or trickery. 
  • 6 The buyers offer to pay 70% of full value and if refused there is a 10% chance that the buyer will send agents to follow the seller and retrieve the items later, either through force or trickery. 
  • 7 The buyers pay 70% of full value. 
  • 9 The buyers pay 90% of full value. 
  • 10 The buyers pay 100% of full value. 
  • 11 The buyers pay 110% of full value and send word if anyone asks after the item(s) later. 
  • 12 The buyers pay 100% of full value and send word if anyone asks after the item(s) later. 
  • 13 The buyers pay 125% of full value and send word if anyone asks after the item(s) later. 
  • 14 The buyers pay 140% of full value and send word if anyone asks after the item(s) later. 
  • 15 The buyers pay 200% of full value and send word if anyone asks after the item(s) later. 

 

BUYING ODD STUFF (2D6+CHA)

  • -1 – 2 The item is not available at any price, but the sellers want 50% of its value for their effort anyway. Refusal to pay means getting roughed up by the seller’s goons. (Start next session with no hit dice). 
  • 3 – 4 The item is not available at any price, but the sellers want 25% of its value for their effort anyway. Refusal to pay means getting roughed up by the seller’s goons. (Start next session with half hit dice). 
  • 5 The item is not available at any price, but the sellers want 10% of its value for their effort anyway. Refusal to pay means getting roughed up by the seller’s goons. (Start next session with one less hit die). 
  • 6 The sellers are charging 10 times the item’s normal value. 
  • 7 The sellers are charging 5 times the item’s normal value. 
  • 8-9 The sellers are charging 3 times the item’s normal value. 
  • 11-12 The sellers are charging 100% of the item’s normal value. 
  • 13-15 The sellers are charging 50% of the item’s normal value. 

Selling and Buying

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